WarGames

WARGAMES

Squires, warriors, and knights will clash on the battlefield in full-contact wargames — organised bouts where skill, teamwork, and resolve determine which power rules the realm. Every blow landed, every ground held, every flag taken shifts the balance of the war.

Wargame events take place at scheduled times throughout both days of the Faire. Locations to be announced. Battle lines will be drawn and games played in LARP-style combat with a medieval theme.

All wargame participants must have completed equipment inspection and signed a waiver (adults) before taking the field. See Combat Rules, Equipment Checklist, and Waiver.

WarGame Events

Capture the Flag

Format: 
Even teams. Two flags on the field. The battle ends when one side has no remaining fighters, or when the time limit is reached.

Scoring:
Score equals the number of flags captures.

Capture the Base

Format:
Even teams. Five bases are spread across the field. Slain fighters must tag up off the field before returning.

Win Condition:
Hold all five bases simultaneously to win the round — or hold the most bases by the end of the time limit.

King of the Hill

Format:
Uneven teams. The larger force defends the hill. A “King” who is slain must sit out for the remainder of the activity. Attackers must touch their base before rejoining after being beaten on the field.

Scoring:
Duration held by the capturing faction scores for that faction.

Champions Tournament

Format:
Individual duels to determine the Champion Adventurer
of the realm.

Finals:
Semi-final and Final bouts are held in front of the Princess near the close of the event.

Champion:
The victor is crowned Champion Adventurer by the Princess at the Conclusion Ceremony.

Factions

All participants fight for one of two factions. Choose your side when you register.

Kingdom of Azora

The defenders of the old ways — fighting to restore honour, freedom, and justice to the realm. Called to arms by the Princess herself.

Nitian Empire

Disciplined, well-equipped, and ruthless. The Empire does not yield lightly and intends to hold its dominion at any cost.

Scores accumulate across all wargame events throughout the day. The faction with the most glory at the end of the day claims dominion over the realm.